Posters
Fabio Aiolli, Matteo Ciman, Michele Donini and Ombretta Gaggi
A Seriuos Game to persuade people to use stairs
Nurcan Alkış and Tuğba Taşkaya Temizel
How to persuade students for active participation in course activities?: A qualitative study
Tuomas Alahäivälä, Michael Oduor and Harri Oinas-Kukkonen
About Software Design Patterns for Persuasive Human-Computer Dialogue
Efthimios Bothos, Sebastian Prost, Johann Schrammel, Kathrin Röderer and Gregoris Mentzas
Watch your Emissions: Persuasive Strategies and Choice Architecture for Sustainable Decisions in Urban Mobility
Rachel Burrows, Hilary Johnson and Peter Johnson
Developing an Online Social Media System to Influence Pro-environmental behaviour based on User Values
Virginio Cantoni, Mauro Mosconi and Marco Porta
Improving E-Learning Persuasivness through Eye-Tracking. An Experimental Study in Progress
Johannes de Boer, Wouter Teeuw and Dirk Heylen
Let’s Use the Other Door
Paulo Fontes, Ana Carina Figueiredo, João Paulo Vilas-Boas and José Azevedo
Science to the people: guerrilla marketing and digital media public experiences for science communication.
Iman Khaghanifar, Francisco Ibbara, Marcos Baez and Fabio Casati
Virtual Social Gym: A Persuasive Training Platform for Independently Living Seniors
Antonio Lieto and Fabiana Vernero
Persuasion in mobile apps and logical fallacies: A preliminary study
Christine Mekhail, Leah Zhang-Kennedy and Sonia Chiasson
Visualizations to Teach about Mobile Online Privacy
Michael Oduor and Harri Oinas-Kukkonen
About Facebook, Twitter, Yammer and FourSquare for Committing Social Web Users
Rita Orji, Regan Mandryk and Julita Vassileva
Gender and Persuasive Technology: Examining the Persuasiveness of Persuasive Strategies by Gender Groups
Cristhian Parra, Cristina Matteotti, Vincenzo D’Andrea, Tao Peng, Aleksey Kashytsa and Davide Martintoni
AllenaVita: Motivating lifestyle improvement in a telemedicine scenario
Katie Pickering, Andy Pringle and Jim McKenna
The Internet, Apps and Physical Activity: A Faceless Approach to Behavior Change
Valentina Rao
Reframing Persuasive Games as Behavior Change Support Systems: a Theoretical Model
Valentina Rao, Wendy Van Ecke
Just Thoughts – Counteract Intrusive Thoughts with Mindfulness Through Mobile Persuasive Technology (this poster also has a demo)
Margot Stilma, Johannes Boer, de, Pim Lemmens and Teunis Beldman
The Motivational Safety Helmet
Rogier van Eijk
Towards a Formal Language for Modeling Health Behavior Change
John Paul Vargheese
Evaluating perceived effectiveness of persuasive strategies for encouraging social interaction
Demos
Johannes de Boer, Alejandra Victoria, Anika Boelhouwer, Daniël Wewerinke, Galina Petrova, Marco Rothering, Lindy Damen, Max Klosterman, Rafael Bressan, Rosana Herrera, and Zachary Ruan
Construction Site Chaos
Christian Grund Sørensen
Immersive Layers Design – Interface Design Using Kairos
Valentina Rao, Wendy Van Ecke
Just Thoughts – Counteract Intrusive Thoughts with Mindfulness Through Mobile Persuasive Technology