Doctoral Consortium
Persuasive software architectures and design patterns for Behavior Change Support Systems
Tuomas Alahäivälä
A Service Design Approach to the Design of a Computer Mediated Behaviour Change System
Paul Doney
Going Mobile: Gamifying Digital News in Mobile Devices
Raul Ferrer Conill
Persuasion in Recommender Systems
Sofia Gkika
Designing Persuasive Physical Activity Application for Sedentary Older Adults based on Emotion
Hazwani Mohd Mohadis
The impact of emotions on persuasion: Identifying and counteracting Technostress
Salman Mian
Development of Emotion-based Trust Model for Designing Persuasive Application
Wan Nooraishya
Enhancing User Experiences in the Social Web via Persuasive Software Design Patterns
Michael Oduor
Exploring the Effectiveness of a Smartphone App (Couch to 5K) in Increasing Physical Activity Levels
Katie Pickering
Structured Controlled Reflexivity Prototyping as a Way to Improve the Design of Persuasive Technologies
Jaime Rivera
Persuading Secure User Behaviour at Work
Leah Zhang-Kennedy